![]() ![]() And Maya’s Shape Editor is pretty nice to work with. And if you choose to use blendshapes, “Stop Staring” by Jason Osipa is also still a great book that has a good structure to base a face off of. I wouldn’t skin a face (or anything, really) without it.Įdit: Facefx does support blendshapes too. It makes skinning subtle and complex areas a lot easier to manage. Free To Play FaceRig Trials Fusion DLC Free FaceRig Team Fortress 2 Avatars DLC Free FaceRig support for Intel® RealSense Free FaceRig support for Leap Motion Controller Free FaceRig DreadOut Avatars DLC Free FaceWorld Pro FaceFun 4. Is your goal to learn game best-practices? Or to learn how to face rig from a beginner’s perspective? Or how to make it very realistic?Įither way, I highly recommend ngSkinTools if you are going to skin a face. I don’t know if you can read it on other platforms.) ![]() (Just be warned, I think the book only works on Macos or iOS. It isn’t easy to work through, but it is complete and powerful. The book seems targeted mostly to cartoon faces, but I used this book to help design a 100% joint-based face rig on The Division. It is the most complete break down of an entire face, that is still adaptable to any style or technique that I’ve come across. He uses weight containers in Modo, but you can adapt the shapes he makes with skinning in Maya. “The Art of Moving Points” lays out how to build the structure of a face rig. ![]()
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